999 Swords is collaborative game where players create a unique sword using a vending machine, and pledge their blade to the fight against a growing darkness in an idle game.
Our goal with 999 Swords is to create an experience where players get to make something for themselves, but also have a chance to work together to beat the final boss over the course of the event.
Canopy Co-op is a physical-digital installation game for 2+ players. The playfield consists of 20 PlayStation Move controllers hanging from the ceiling in a 4 x 5 grid. A speaker system plays music/audio, and a projection (on either the floor or a nearby wall) displays basic game information.
Two players work cooperatively and make their way through a series of levels. In each level, players must first figure out what the game is asking them to do based only on a cryptic level title.
Once they understand the mechanics, players need to coordinate together and execute to beat the level. The game is moderated by the developer, Douglas Wilson, who also maintains the tech setup.
In the final level, the players face off against Douglas himself.
Game design and programming by Douglas Wilson
Further design and programming by Thomas Perl
Audio by David Kanaga
Production by Melissa McGlensey
https://doougle.itch.io/
“Dance of Mazarin” is a 2-metre tall plush doll covered in shimmering seed beads, designed as a fantastical creature that feels both magical and inviting. The giant doll will be accompanied by projected animation of my dreams that moves across its surface, making it appear alive, and surrounded by hanging beaded “light catchers” that sparkle and refract light as visitors move around.
The aim is to create a joyful, immersive experience where audiences can encounter this oversized soft creature as if stepping into a fantasy world. It will function as both sculpture and environment, glowing, sparkling, and playful.
Art Pong Glow is an interactive installation that reimagines beer pong as an immersive, glow-in-the-dark art experience.
Set in a darkened room filled with floating spheres and glowing constellations, players take aim at a sculptural game box with UV-reactive ping pong balls.
Landing a shot wins you a hand-printed lino cut artwork that glows in the dark.
IcaroFlow is a 10 minute interactive experience with a projection mapped textile from the amazon jungle. The audience is guided through a short breathwork exercise to activate the parasympathetic nervous system and enter into group flow.
The visual journey accompanied with a traditional medicine song and recordings of the amazon jungle transports the viewer into a simulated digital ayahuasca experience blending the digital technology of light mapping with the ancient plant medicine technology of the Amazon tribes.
The experience lasts for 10mins with a 5min countdown in between shows to deliver 4x shows per hour.
“Matching Games” is a matching game booth that helps Playtopians meet each other in a fun and easy way. The set-up is simple: you answer a short, fun questionnaire and get a “gaming profile.” Maybe you’re the Adventurer, the Sci-Fi Dreamer, the Strategist, the Builder,… about five to seven profiles in total. Once you know your profile, you get a button to pin on your clothes. It’s optional, but if you wear it, you’re signaling that you’re open to chats and connections.
Every game or installation at Playtopia will have a corresponding profile code. So if you’re the adventurer, you’ll know which games to go check out. Even better, if you see someone else with the same badge, it’s the perfect excuse to start a conversation, play together, or explore the festival side by side. The idea is simple: break the ice, lower the social-anxiety barrier, and make it easier for strangers to become friends.
It connects people, the games, and the spaces into one bigger, playful network.
The Sanctum of Runes is an immersive, interactive sound-and-light installation housed in a cylindrical cloth room. Other than the interactive objects the room will be fully darkened.
At the heart of the installation are five glowing rune pillars, inspired by Witcher runes and ritualistic spellcasting. Each rune-pillar contains a simple audio-visual control interface mounted on top allowing participants to modulate sound and visuals.
Participants layer sounds, textures, and colours together, casting “spells” of light and sound across the space. The work explores themes of agency, sensory control, and collective play.
Spider: Too Many Legs, is a quirky and derpy mixed-media interactive and immersive artwork by Creepy Crawly.
Creepy Crawly is made up of 4 friends and artists: Terry Kahn, Oliver Hunter Pohorille, Oskar Keogh and Max Law. We like bugs, but one of us is very scared of spiders.